OTHER TOPICS / COURSE REVIEW
[Course Review] Sodaart’s Complete VTuber Model Rigging Course and an Exploration of the Industry
I never knew how much of a model rigger’s life force goes into every polished turn of a VTuber’s head. Want to become a rigger? First ask whether your determination is strong enough!
This is a physics teacher’s account of entering Live2D and VTuber model rigging from almost zero. It explains not only how Sodaart’s complete course worked, but also the author’s limited starting skills, time-management mistakes, and observations of the surrounding profession.
- Why enroll, and from what starting point?
- Answer students’ career questions and explore a model for online teaching
- Enter as a beginner with limited drawing experience and little knowledge of the VTuber field
- Why choose structured instruction?
- Beginners may not know the software, terminology, or search direction needed to assemble free resources
- The course begins with animation, anatomy, and movement concepts before progressing into Live2D operation and detailed rigging
- Learning inside and outside class
- Long live sessions, replays, handouts, assignments, and assistant feedback create an intensive learning process
- Competitions, alumni discussion, and matching opportunities connect the course with portfolios and possible industry entry points
- Instructors and industry reality
- Guest topics span artwork separation, Blender, VBridger, animation principles, wide-angle rigging, and light
- The author concludes that technique, observation, foundational science, and sustained practice all matter
Why I Started and a Few Words Up Front
If I had to name one field that draws on every branch of basic science, I would say illustration.
This article is not sponsored. I simply want to share a course I genuinely enjoyed.
“Teacher, I really love drawing, and my art teacher says I am pretty good. Do you think I could become an illustrator someday? Or, since the VTuber industry is so popular now, could I make good money creating VTuber models?”
In more than ten years of teaching, I have probably been asked this at least five times. I studied traditional drawing, learned a little digital art after it became popular, and even spent some time learning from an animation key-frame artist.
But the truth is that professional illustration remained unfamiliar territory. Even now, when my business needs artwork, I usually make something barely adequate for the immediate need. By professional standards, I am thoroughly half-trained.
Unlike many illustrators, I started drawing for work. I have had almost no time for personal pieces and rarely get to polish a single image in depth.
I have seen many full-time illustrators take commissions, but their prices vary enormously, as does the work they deliver. I honestly had no idea whether one could make a living, much less how much one might earn.
And I knew even less about the VTuber ecosystem and the process of making a VTuber model.
As a teacher on the front line, however, I cannot speak carelessly about choices that could shape a student’s future career. I had therefore been looking for an opportunity to experience this industry firsthand.
In recent years I have also begun producing online courses. I had considered using a VTuber model as an interesting feature in some teaching contexts—and I was getting very tired of putting on makeup every time I streamed on Twitch.
“Maybe I should just enroll in a complete VTuber model production course!”
That was the beginning of my story with Sodaart.
Before we go any further, I should explain that although this article is mainly about my experience in Sodaart’s VTuber model rigging course, it also includes observations about the industry. It is not merely a class review.
If any section feels too slow for you, use the contents above to jump directly to what you need. It will be much more efficient!
I reviewed the confidentiality agreement I signed before class while writing this. I am still not entirely sure whether I have said too much, so if Soda or the team happens to see this and finds anything inappropriate, please let me know.
My Drawing Level and Familiarity with VTubers
I want to establish this first because some people hesitate to learn VTuber model rigging when they have no drawing foundation at all—I understand completely. Here is my own background for comparison.
I lead a small education team with limited capital and staff, so marketing often requires me to make our graphics myself. I was still drawing fairly regularly until quite recently.
At best, my work is “viewable, but not finished to a passing standard.” I do not have enough time to refine it, so if drawing skill were scored out of 100, I would give myself about 40. I can fool the average viewer, but I would not even call myself an amateur artist.
I have learned basics such as composition, light and shadow, and perspective, so I understand some concepts. But because I have practiced far too little, my actual level is extremely ordinary and nothing impressive.
My knowledge of the VTuber industry was even thinner and less complete. When I occasionally watched VTuber streams, I focused on the performer’s personality, speech, and performance. I barely studied the model itself. After completing the rigging course, I feel deeply apologetic—I should not have ignored the rigger’s “sacrificed liver” on the screen.
If I had to name favorites, they would be Kson and Peko Mama. Kson now appears both in person and through her model, while Peko Mama hardly appears at all, XDDD.
Before this course, then, the entire VTuber field—and even the modeling and game industries around it—was unfamiliar to me.
I truly was a beginner among beginners, and once again I apologize for failing to appreciate the model whenever a VTuber went live. Orz.
Why I Chose Sodaart
Teaching Yourself vs. Learning from an Instructor
Many people considering VTuber model rigging probably ask the same question: “Should I gather resources and teach myself, or pay for a course and have someone teach me?”
And now that we have AI, can’t we simply ask it whenever we get stuck? Do we really need to buy a course when so many free resources exist online?
That was exactly what I thought at first, but I quickly hit a wall.
Even setting aside the way an AI can lose track of earlier context in a long conversation, a total beginner does not know the software, the interface, what questions to ask, or even the broad direction in which to begin.
I tried watching streams where people worked in Live2D and streams by illustrators, but without a complete learning framework I could only follow them halfway.
I also could not judge which materials were good. Were they compatible with the newest software version? Would I study for ages only to discover that the video was old and the feature had changed?
Because my background knowledge was weak in every direction, I decided that searching for scattered videos and resources by myself would be less effective than finding a suitable course.
I am an adult! I can afford tuition! (hands on hips)
Why Sodaart Among So Many Paid Courses?
As a marketing person, I naturally began observing the field through its marketing strategies. I deliberately searched terms such as VTuber models and rigging to see which course providers would target me with ads. Sodaart’s ads were the ones that kept appearing.
Surprisingly, I could not find many full, detailed blog reviews through search engines. Most comments were on social platforms such as X, Instagram, or Facebook, and they mostly said the course was substantial and taught them a great deal.
I looked through both the teaching website and the company site. I could find a broad list of topics, but little about exactly how the material would be presented. Beyond knowing that it was online and met roughly twice a week for three hours, I could not find much more.
So why did I choose Sodaart anyway?
Because I went full creep mode and read the instructor’s fan page, then accidentally followed enough links to find his personal Facebook account. From his posts, he seemed easy to get along with.
For anyone who needs them, here are links to Sodaart’s teaching site, company site, and fan page.
Red Soda’s Live2D Facebook Page
No, I cannot give you the instructor’s personal Facebook—that would be far too creepy, XDDD. If you want it, go find it yourself! (stomps foot)
Before enrolling, I was also wildly enthusiastic about unlocking this branch of my skill tree and building a portfolio. Sodaart’s course provided separated artwork for five models.
I planned to draw and rig my own model too, which meant I could produce six VTuber models in total. What an incredible deal!
For all of those reasons, I ultimately chose Sodaart.
Only after the entire term ended did I realize how naïve I had been to imagine making that many models—but that is another story entirely~~~~
What the Classes Were Like
When I was deciding whether to enroll, I was nervous because I could not find much information about how the classes actually worked. So rather than writing only a personal review, I will first outline the format and overall structure for anyone who wants to understand it.
This applies only to the eighth cohort that I joined. Other cohorts may operate differently, so treat it as a reference rather than a permanent description.
The course had many instructors. I will discuss the more subjective matter of each instructor’s teaching style and my impressions in a later section.
Course Structure and Design
I have not taken another complete VTuber model rigging course, but Sodaart’s program was undeniably substantial.
For roughly the first two months, Soda taught the classes personally.
Although the subject was Live2D, the course did not begin by opening the software. The instructor first established a broader knowledge base—what animation means, for example, starting with continuity in a character’s movement.
Once students understood why we perceive a character as moving, he explained the principles Live2D uses to create that movement, what the rigger needs to configure, and what the software itself can supply.
The course was clearly designed so that students would first understand why a step was necessary, rather than blindly operate Live2D like emotionless assembly-line robots.
That is crucial for a complete beginner, because every later software operation prompts the question: “Why am I doing it this way?”
With that framework established, the instructor demonstrated a simple animated Live2D character in the first week. Seeing the image genuinely move was magical for someone who had never touched the software, XD.
After week one, the formal rigging process began. The instructor selected one of the course characters—the class voted on which one; thank you and praise be to Xueliu—and began an astonishingly detailed build from the facial features and face.
From there we moved through hair, body, clothing, variations, and every extravagant effect imaginable. By the end, it was possible to complete a full VTuber model.
What impressed me most was a rotating sphere created in 2D. I researched a mountain of projection methods before I finally understood the background logic. The instructor was simply incredible…
That entire process took about eight weeks, and longer once extra classes were counted. I will return to that later.
Once the class had reached the point where a basic model could be completed, several weeks of guest sessions followed.
Those weeks were not a vacation. They were designed to leave time for the final assignment—yes, this course had a final assignment.
After the guest sessions, the instructor reviewed each submitted assignment. The duration depended on how much work the cohort submitted.
Our cohort submitted more than forty models, I think—I no longer remember the exact number—but it was an amount that could be reviewed within one week.
By “one week,” I mean every day, not only the normal class hours. The reviews lasted roughly six days.
That was the overall structure and schedule of Sodaart’s course.
Class Format and What Actually Happened
The eighth cohort met every Saturday and Sunday beginning at 7 p.m. Taiwan time. I stress Taiwan time because Soda was in Nara, Japan—the place with all the deer, XD—and the lesson videos always showed a one-hour difference.
For a while I lived according to Japan’s time zone, which made the course an interesting experience in itself.
Classes were live rather than prerecorded, so students could interact with the instructor through Discord. There were plenty of serious questions, but much of the time we were also recording his memorable quotes, praising the assistants, and kneeling before the resident masters. It was delightful.
Guest instructors each taught a specific one-off topic, while Soda planned a fixed amount of progress for every week. In other words, he was not going to release you until he had finished the material.
The “scheduled” time was 7 to 10 p.m. Taiwan time. Why am I putting “scheduled” in quotation marks? We will get to that, XDD.
At the beginning of each week, as I mentioned, the instructor first taught the underlying concepts needed for that week’s modeling topic.
For the demonic final boss known as the “nine-axis” setup, for example, he began with human skeletal structure and perspective. That gave students a correct conceptual basis rather than leaving them to rig by intuition.
The assistants organized these concepts into handouts for everyone—thank you and praise be to Pidgeot—so it was all right if you could not take complete notes while listening.
Only after everyone understood the concepts did the class move to hands-on operation.
During demonstrations, the instructor thoughtfully enabled on-screen input displays so we could see exactly which buttons he pressed and what he did while he explained each action.
Watching the instructor work was not idle time. I spent most of it observing each step and asking myself, “Why is this step done this way?”
This was a test of observation. The instructor gave us a window into an expert’s rigging process, and how much we learned depended on how carefully we watched.
Todo once praised Itadori’s powers of observation in Jujutsu Kaisen, and the idea fits this situation perfectly!
As the instructor worked, I captured every step I noticed and wrote my conclusions in a Word document. That document has now reached an unprecedented 207 pages!
The instructor taught at full force. A student’s question would often lead him into additional material, and sometimes he scheduled an extra class specifically to cover it.
His passion for modeling and his craftsperson’s persistence were obvious in every demonstration. For the nine-axis setup, he refined changes at different angles, the softness of the hair, and countless small ideas with tremendous care.
Even in a live class, he never treated the necessary details casually.
Then an assistant said in the Discord assignment area and lounge: “The instructor’s classroom demonstrations are actually less meticulous. Students with time can refine theirs further!”
What? This counts as less meticulous???
Which brings us to those “scheduled” three-hour classes. I do not know whether every cohort was like this—students said it was normal—but except for the first week and a few days when the instructor was seriously ill, we almost never finished on time.
Even on the one or two sick days, class ended on time rather than early. Wait—ending on time was ending early, XD. I forgot.
The most extreme classes ran three hours over. Watching Live2D lessons until nearly 1 a.m. Taiwan time was not unusual, XDDDD.
One reason was that the eighth cohort coincided with new Live2D features that VTube Studio did not yet support. The classic example was the offscreen rendering feature that confused everyone.
The instructor therefore had to explain two or more workflows so students could avoid compatibility problems.
Whenever Sodaart’s team had discovered another interesting technique related to the lesson, the instructor also expanded without restraint—teaching and teaching and teaching.
If you ask why classes ran late, it was because the teaching never ran out. All I can offer is the image below ↓
Because each class recording was divided into parts, once the video reached part three the instructor seemed to remember that students had replay access—and then taught freely until he had completely satisfied himself.
The official schedule was three hours across eight weeks, but I suspect the extra time added up to almost another month of weekend classes.
Sodaart did thoughtfully provide replays, so tired students could rest. But if you skipped the live session because a replay existed, the accumulated viewing time could eventually drown you, XD.
For anyone determined to learn, however, the instructor’s willingness to share everything made the course exceptionally good value. The core classes alone already made the tuition feel more than worthwhile to me.
Guest-session formats varied with each instructor’s schedule. Somehow, though, nearly every guest instructor also ran overtime.
Guest instructor Vofan even said, “Oh, right—classes at Sodaart always run late, don’t they?” That tells you everything.
Every instructor shared so much that I kept thinking, “This is only a small guest session. Aren’t you giving away far too much?!”
The instructors kept saying, “Please do not treat late endings as normal!” After a full term, however, I strongly recommend that students assume they are normal.
What Happened Beyond the Classes
The Class Platform
Because Sodaart teaches live, students enter the classroom through a dedicated link on the teaching website.
My ordinary internet connection worked smoothly, with almost no buffering or spinning. I heard that the instructor coordinated with his wife so they would not stream at the same time.
By the way, his wife is the VTuber Rettsuma. Interested readers should follow her. I learned about her only after taking the course; she is an incredibly cute, lively, cheerful Japanese woman—and a Taiwanese VTuber.
And she is married. (Emphasis.)
Rettsuma: A Japanese Wife Learning Taiwanese Culture—A Taiwan–Japan Marriage
Replays appeared on a separate page after class. If I remember correctly, the eighth cohort began in late February and its replays remained available until July 31—an astonishingly long time.
Live captions were available too, but in my experience the translation was not especially good and could be confusing. Sometimes it produced things that were rather inappropriate, so non-Chinese-speaking students should consider that, XDDD. It was also part of the fun.
The instructor clearly stated from the beginning that the course was taught in Chinese, so there was no real ambiguity.
The Classmates
My biggest early misconception was assuming that everyone in the course would be a complete beginner like me.
Or perhaps a VTuber fan who admired the industry from afar.
No. Wrong. Many classmates had already enrolled in earlier cohorts. I called them “the seniors coming down to smurf.”
Fortunately, those returning students were kind. Before the first class, someone told everyone not to feel pressured if this was their first attempt. Many students reenrolled, so beginners should simply learn at their own pace.
Thank goodness for that message. Otherwise the situation would have been terrifying: “Why is everyone so fast while I am crawling like a turtle?”
Sodaart’s classes were held together through Discord. Students were active and friendly; when someone had a problem, classmates often rushed to help before an assistant even appeared.
The atmosphere was genuinely harmonious, so there was no need to fear being left without anyone to ask.
People shared openly rather than hoarding knowledge. Useful materials went straight into the download or discussion areas, and the interaction remained excellent even after the course ended.
Assignments and Teaching Assistants
I will admit that, so far, I have submitted exactly zero assignments. (Silence.) I had planned to draw my own character and build it alongside the weekly lessons.
But Midori, who taught artwork separation, was scheduled as the first guest instructor. Before completing the core course, I did not understand how much artwork a full model required, and the lesson files were released in stages, so I kept hesitating to begin.
Then I also led my company team into a business competition…
Yes. The truth is that I submitted none of the weekly assignments. (Thumbs up.) I have no excuse.
Under the normal process, Sodaart assigned homework every week based on that week’s progress. If the lesson covered the nine-axis setup, the assignment covered the nine-axis setup.
Students could choose one character from the provided files and complete it alongside the class. Of course, you could try every character at once, but that would make you a certified warrior. Completing even one to Sodaart’s standards takes a tremendous amount of time…
On the bright side, anyone building a portfolio received multiple character artworks that could be used for rigging practice, which was excellent value.
The instructors commissioned artists for the course materials, and assistants separated the artwork. Beginners therefore did not need to worry about arriving without art. You could come empty-handed, carrying only a love of Live2D—and time.
You could also submit your own model as homework, which was wonderful: you could complete the model you genuinely wanted to make, provided you kept up with the schedule.
Several assistants, all alumni, reviewed the assignments. This cohort introduced a distinctive new system: students could choose the grading standard.
You could select a gentle or strict standard. Under the strict option, the assistant examined the work more closely, and you had to correct the identified problems before moving forward.
If you worried about getting stuck, you could choose the gentle standard and at least complete the entire process once.
Whenever an assignment caused trouble, classmates and assistants were generous about helping find a solution.
What? You are asking how I know all this when I never submitted an assignment?
Unless someone used a private original model, the Discord assignment area was public. Your submitted work was displayed rather nakedly for everyone to see, XDD.
The assistants also held scheduled help nights. Unfortunately, I always had work at that time, so I could never attend—the tragedy of being a cram-school teacher.
The Competition
In each cohort, after the final assignment reviews, Sodaart’s rigging course also held a model competition using new-outfit artwork for VTubers active in the field.
The winner received prize money and the supreme honor of having a favorite VTuber use the model they had rigged. The eighth cohort worked with two VTubers from Project Meridian.
Each recruitment round announced whose new outfit would be used. For anyone dreaming of becoming that favorite’s model parent, the opportunity was extraordinary: even without an existing portfolio, a student could potentially rig a new outfit for a well-known VTuber.
Industry Collaboration Opportunities
After this cohort ended, students unlocked alumni access that included recruitment information for jobs in games, the VTuber field, and related areas.
Students who completed assignments or had portfolios could also submit forms for possible matching opportunities. Naturally, selection remained the company’s decision and was not guaranteed.
For someone determined to enter the industry but unsure where to find a doorway, the course offered a useful channel.
Sadly for me, I was more interested in marketing roles, and there were not many of those. Q^Q.
Thoughts on the Instructors
This section is a subjective account of the instructors’ different styles as I observed them in class. It also touches on how the guest instructors taught and on parts of their content.
I originally assumed the guest sessions would be a chance for instructors to cross-promote one another’s courses. I was wrong. Every one of them taught at full power like a maniac.
Soda
After a full term, my impression is that Soda is an exceptionally professional, dedicated instructor with a true craftsperson’s spirit. Then I watched the archived streams where his wife told the story of their romance and thought, “Wait—FBI!!!” (I am joking.) Subscribe to her channel if you want to know why!
If I had to choose a role model in rigging or illustration, Soda would absolutely be one of them.
His experience spans the game industry, and he has a strong foundation in drawing. Although this was a Live2D rigging course, his explanations also deepened our grasp of drawing fundamentals and showed us where to apply them.
Despite his stature, he had no airs and answered student questions patiently. In fairness, many instructors in this community seem similarly friendly.
The classes made it clear that a strong VTuber model is built through countless tiny acts of persistence. Every nine-axis adjustment involved endless rounds of “a little higher, a little lower, a little left, a little right…”
His eye for detail was astonishing. In one class he looked at the course artwork and said, “The center line seems to be off by about one pixel.” It really was.
One pixel! That is incredible.
In only two months, although I had not yet had the chance to build a full model and had barely touched Live2D, my drawing and observational skills improved dramatically. That was an unexpected gain.
Midori
Midori was the first guest instructor. The session focused on separating artwork and on what an illustrator must consider when preparing images for Live2D.
“After I finished that Live2D cohort, I decided I would keep drawing and ask that cohort’s winner to rig my model!” That is the line I remember most clearly.
Because I intended to draw my own model, I had been especially excited for Midori’s class. It delivered exactly the knowledge I needed: I finally understood how to separate the artwork—and began wondering whether I should outsource that part after all…
For anyone drawing from scratch, the instructor also shared a very fast method. I benefited so, so, so much from it. That technique alone made the entire session worth the price!
Midori was lively and explained everything clearly. Even in one short class, students could feel both a passion for drawing and an impressive level of world-weariness, XDDDD.
Evan
When I first saw the instructor list, I thought, “Oh, the character-design instructor is joining as a guest.” I did not expect the session to turn into a practical Blender fundamentals class.
I enrolled for Live2D and somehow got to learn the free, open-source Blender too. How wild is that?
“If perspective or lighting gives you trouble while modeling, let 3D help you!” That line made far too much sense!!
The session was not closely related to Live2D. It was all Blender, and we spent the whole class working on an electrical cabinet—yes, an entire row of cabinets that looked as if they belonged in Silent Hill.
Yet in only three hours, Evan clearly covered Blender’s basic interface, object manipulation, and textures while warning beginners about traps such as the difference between Edit Mode and Object Mode.
All I can say is: Evan, where is your Blender course? May I have the link?
Thya
Because I had no prior experience with Sodaart’s courses, I knew Thya only from the times Soda mentioned the name in class, especially during physics simulations.
Thya’s chibi icon also repeatedly made me imagine a sophisticated older woman…
Then, on the day of class, I heard the voice:
Thya taught VBridger. It involved substantial mathematics and function configuration, which finally brought me back onto home ground. I found the entire class excellent and learned a great deal.
Until then, the most familiar knowledge I had encountered was probably the simple-pendulum parameter settings in Live2D physics…
Thya felt like the exceptionally kind senior everyone hopes to meet—answering nearly every question and instantly teaching extra material whenever someone requested it, as if it were effortless.
At one point, after most of the VBridger content was complete, I almost thought class might end early. Miscalculation! It still ran a little late. I suspect Thya genuinely wanted to finish on time, XD.
The VBridger lesson revealed even more playful possibilities for VTuber model rigging. It was rewarding and wonderful; I would love to keep learning from Thya!
The advanced course has even more astonishing hours, though… (trembles)
A-Zhe
A-Zhe teaches the animation course, although it has not been offered recently, which is a little unfortunate.
While researching, I had noticed that some model Showcases had beautiful dynamic movement, while others seemed to do nothing but sway monotonously.
After A-Zhe’s class, I understood the reason: the animation itself had not been presented effectively.
The session covered the twelve principles of animation only briefly, but it gave me a far better framework for judging what worked—and what did not—when watching future Showcases and animations.
Himono
Himono—Kson’s model mama!!
Surely this is why I learned Japanese: so I could follow an entire class taught in Japanese without relying on captions!!
Himono presented a model with an exceptionally wide turning range. The project was packed with masks and so detailed that I wondered whether a computer could truly run it. Listening to the instructor’s wonderfully infectious laugh and explanations, I could not imagine how many hours the work had taken…
Afterward I thought, “Fine, I will make only small-angle X turns in the future.” Then I discovered the model had been created two years earlier.
Himono also releases an incredible number of Live2D rigging tutorials. The enthusiasm is unbelievable; ordinary mortals cannot keep up with that level of sharing…
The everyday videos are mesmerizing too, XD, and the interactions with Kson are adorable—especially the one where Himono announced the marriage, XDDD.
Vofan
I was unbelievably excited when I saw Vofan on the guest list. The magician of light—aaaaah!
Anyone studying digital art and the use of light and shadow in composition has surely heard of Vofan.
The class truly focused on light and shadow, but the most impressive part was that it did not merely teach how to paint them. It began with how light forms, how to observe it, and why it looks the way it does.
During the discussion of color temperature, Vofan precisely explained blackbody radiation and how objects at different temperatures have different peak-intensity wavelengths. I was awestruck. As a physics teacher, hearing the words “blackbody radiation” in a lighting class made me absurdly happy!
After the class, I tried drawing lighting in different spaces. Once I understood and arranged the light according to the instructor’s method, even quick sketches looked convincingly correct.
For anyone who draws, this was an exceptionally valuable class—aaaaah!
“This is my daughter playing the piano in sunlight when she was little,” the instructor said, immediately followed by, “What an affected scene!”
Teacher! How can you say that about your own daughter? XDDDD.
Exploring and Observing the Industry
By the end of the course, I had not forgotten that my original goals were both to create my own VTuber model and to observe the illustration and rigging industries.
Perhaps it is because standing out in the fiercely competitive illustration field is so difficult, but the internet contains an astonishing number of tutorials for both drawing and Live2D.
As mentioned earlier, Himono frequently shares and updates tutorials, and several of the other instructors also offer courses.
Anyone who truly wants to become an illustrator can therefore find countless learning resources, both free and paid.
Yet commissions vary enormously in price. I have even seen extremely polished artwork offered for only a little over one thousand dollars in local currency.
This course also showed me that every successful illustrator or rigger has built their ability through endless practice, persistence, and craft. The strongest people compete at an unimaginable level, investing enormous time and energy to create the best possible work.
Without enough determination, a willingness to spend that time refining both technique and understanding, and a strong eye for detail, it is difficult to become an excellent illustrator.
As Vofan reportedly said in another interview, “Persistence is the only path to success.”
Rigging also requires more than drawing skill. To create a breathing parameter, for example, you need to know that the ribs rise, the diaphragm descends, and the chest cavity expands during inhalation before you shape the movement with deformers.
This is a field where basic sciences such as physics, mathematics, and biology intersect. Drawing a few strokes and moving a mouse does not by itself mean that someone can draw or rig.
Advice for Anyone Still Deciding Whether to Enroll
Returning to my opening point: the internet contains a vast amount of Live2D material, but a true beginner may struggle to learn comprehensively and efficiently because they do not know what keywords to search or where to begin.
If you are confident that you can locate and organize the right materials yourself, of course, that is another matter.
After completing the full model-rigging course and absorbing the guest instructors’ material, I felt capable of independently drawing, separating artwork, and rigging a model.
I also knew how to ask AI for help and what keywords to use in a search engine when I encountered problems.
When watching VTuber streams, I could now judge whether a model looked good, whether its movement made sense, what could be improved, and which strengths I might borrow for my own future model.
Considering the entire learning experience, I found the tuition very reasonable—perhaps even too inexpensive.
My one real regret was failing to plan my time. I did not finish my own model alongside the cohort and could not attend the assistant help nights.
I suspect I will enroll in another cohort later, attend the final review, and wait to be praised, XDDDDD.
If you are still undecided, you may certainly keep watching from the sidelines. I hope this article helps you decide a little more clearly whether the course suits you.
And for anyone worried about being too busy to continue learning, let me whisper this: I run several businesses and also hold a full-time job, yet I still attended the entire course. You have no excuse, right? (Hey!)
Conclusion
The Live2D course was a genuinely fantastical experience. It took me far outside my comfort zone and introduced me to people and things I had never encountered.
It also convinced me that no one should enter the illustration or rigging world with a casual “just for fun” attitude. The next time a student asks whether illustration or rigging could become a career, I will have far more grounded knowledge to share.
The frightening thing about this industry is that people far more skilled than you may also be working far harder than you.
Thank you, Sodaart. I learned an extraordinary amount over these months, and I hope this article contributes a little SEO traffic to the VTuber model rigging course.
Come experience the charm of nine-axis rigging with me. (radiant smile) I refuse to suffer through nine-axis work alone—you, you, and you are all coming too!
As the instructor said, “Live2D is a practice in cultivating mind and character!” It sounds so healthy—why not give it a try?
FAQ
According to the author’s experience, the course begins with animation, anatomy, movement, and software basics and provides separated artwork for practice. The workload is still demanding, so students should reserve time for live sessions, replays, and hands-on work.
A beginner may not know the terminology, software, or questions needed to build a coherent path, and may struggle to judge whether a tutorial is complete or current. A structured course supplies the map, while instructors, assistants, and classmates provide feedback on details.
Replays and community support make flexible progress possible, but replay hours can accumulate quickly. The author’s main regret was failing to reserve enough time for assignments, so prospective students should first identify fixed weekly study periods.
The article describes artwork separation, animation principles, anatomy, perspective, light, Blender, VBridger, function configuration, and physics simulation. That breadth is a major part of the course’s interdisciplinary value.
No. The article describes competitions, alumni access, and possible matching opportunities, but work still depends on portfolio quality, completed projects, sustained practice, and the hiring or commissioning party’s decision. The course offers skills and possible entry points, not guaranteed employment.
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This journey into VTuber model rigging repeatedly returns to animation, anatomy, functions, physics simulation, and light. It is a reminder that cross-disciplinary ability grows through a learning path that connects concepts with practice—not through isolated facts. If you want to turn physics from formulas you have merely seen into ideas you can observe, reason through, and apply, Wakame’s online high-school physics course uses clear explanations, animation, and gradual practice to help you build a more complete understanding.
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If this candid journey from zero into Live2D, artwork separation, and VTuber model rigging helped you see the time, practice, and craftsmanship behind a new skill, you can support Wakame in creating more long-form work on interdisciplinary learning and industry observation.
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